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The logical journey of the zoombinis emuparadise
The logical journey of the zoombinis emuparadise






  1. THE LOGICAL JOURNEY OF THE ZOOMBINIS EMUPARADISE MAC OS X
  2. THE LOGICAL JOURNEY OF THE ZOOMBINIS EMUPARADISE SOFTWARE
  3. THE LOGICAL JOURNEY OF THE ZOOMBINIS EMUPARADISE WINDOWS 7

sees and hears the cliff beginning to sneeze.) Oh man! R: You think she should go there? You think. And if they take this, then put the other twin. He articulates the goal of the puzzle (to get the Zoombinis across the bridge by seeing which Zoombini the bridges will take) as well as a strategy for doing so: once you get a Zoombini across, its twin will follow over the same bridge. The total time of this clip represents about 1 minute and 45 seconds. is explaining the game to C as they enter Level 1 with 8 pairs of "twin" Zoombinis. has played Zoombinis twice previously this is C's first time with the game. Solving this puzzle is like playing Guess My Rule - on Level 1 the game sorts the Zoombinis according to one characteristic - for example, all the Zoombinis with sunglasses go across the bottom bridge the rest (one-eyed, two open eyes, regular glasses, and droopy eyes) go across the top bridge. Zoombinis who are placed on the incorrect bridge are sneezed back by the Cliffs (this also removes one of the six pegs holding the bridges in place). Each Zoombini can go over only one of the two bridges.

the logical journey of the zoombinis emuparadise

Players get six chances to get all 16 Zoombinis across a chasm.

THE LOGICAL JOURNEY OF THE ZOOMBINIS EMUPARADISE MAC OS X

Operating system: Mac OS 8.6 and later, Mac OS X through 10.4 (Tiger), but not 10.Logical Journey of the Zoombinis: Sample Dialogue.

the logical journey of the zoombinis emuparadise

  • Sound card: Windows-compatible sound card.
  • Hard disk space: 40 MB or more (not including 7 MB for Adobe Acrobat Reader).
  • Processor: Intel Pentium 166 MHz and faster.
  • THE LOGICAL JOURNEY OF THE ZOOMBINIS EMUPARADISE WINDOWS 7

  • 32-bit Operating system: Windows 95, Windows 98, Windows 2000, Windows Me, Windows XP, Windows Vista*, Windows 7.
  • The US version of the game (v1.1) was expanded and republished as " Zoombinis: Logical Journey v2.0" by The Learning Company in 2001.
  • Didimension Hotel was renamed to Hotel Dimensia.
  • The Marshy Trail was renamed to Who's Bayou.
  • Zoombiniton was renamed to Zoombiniville.
  • As part of the US release they chose to change the names of several areas of the game as follows: The US division of Broderbund made some minor changes and released a US version (v1.1) in December 1996. The original release of the game by Broderbund Europe in March 1996 came in three languages: British (v1.0BR), French (v1.0FR), and German (v1.0DE). The player can opt to have up to two identical Zoombinis in play if they prefer, meaning that in a single game, not all Zoombini combinations have to be used. In total, the number of unique combinations is 625, and the player has to save 625 Zoombinis in total. Noses: Shamrock (green), tangerine (orange/yellow, scarlet (red), violet (purple), and cerulean (blue).įeet: Shoes, roller skates, a spring, two wheels, and propellers. Hair: Shaggy hair, a ponytail, flat-topped hair, a small tuft, and bobbed hair with a cap.Įyes: Wide eyes, one eye, sleepy eyes, glasses, and sunglasses. The list of available features is as follows:

    the logical journey of the zoombinis emuparadise

    For example, in the puzzle 'Allergic Cliffs', the player is given a choice of 2 bridges, each of which will allow Zoombinis to pass only if they have certain combinations of features such as 'red nose', but as the difficulty increases, the combinations will require more than one body part such as nose and hair making the puzzles gradually harder to work out. The puzzles involve the physical features of the Zoombinis as part of the solution. The Zoombinis therefore decide to flee and search for a new home, and on their journey they encounter a variety of logic puzzles which the player must solve. Their lives are interrupted by a race called the Bloats, who offer to expand trade routes and improve the Zoombinis' quality of life instead they take advantage of the situation and enslave the Zoombinis. They are peaceful and successful, living on a small island called Zoombini Isle. The game is based around the "Zoombinis", a race of small blue creatures which are depicted with varying eyes, noses, hair, and feet. There are three titles in the series: The Logical Journey of the Zoombinis, Zoombinis Mountain Rescue, and Zoombinis Island Odyssey.

    THE LOGICAL JOURNEY OF THE ZOOMBINIS EMUPARADISE SOFTWARE

    The Logical Journey of the Zoombinis is the first game in the educational software series created by Chris Hancock and Scot Osterweil of TERC.








    The logical journey of the zoombinis emuparadise